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Camera Projection - Blender

In this series of tutorials the user learns how to create a textured 3D models from 2D images using fspy to calibrate a camera which is then imported into Blender for use in modeling. The image is then projected onto the modelled mesh.

Camera Calibration - fSpy to Blender

Camera Calibration - fSpy to Blender from Nicko16 on YouTube.

Description

In this video I show you how to calibrate a camera using Fspy and import it into Blender.

You can download stuffmatic's brilliant fSpy here: https://fspy.io/

And you can find the associated Blender addon here: https://github.com/stuffmatic/fSpy-Blender

Details on installing the addon here: https://github.com/stuffmatic/fSpy-Blender#getting-started

You can find the reference image here: https://imgur.com/ShNDOJB

Modelling from a Photograph - Blender

Modelling from a Photograph - Blender from Nicko16 on YouTube.

Description

In this video we look at how to 3D model using a photograph inside a camera which has been calibrated with Fspy.

See the previous video here: https://youtu.be/9ZPFuVQ_MFQ

You can find the reference image here: https://imgur.com/ShNDOJB

Camera Projection - Blender

Camera Projection - Blender from Nicko16 on YouTube.

Description

In this video I show you how to project an image onto geometry in Blender.

You can find my addon to speed up the process here: https://gitlab.com/VupliDerts/camera-image-project

You can see the previous video here: https://youtu.be/7DfSDCFgINE

You can find the reference image here: https://imgur.com/ShNDOJB

Camera Projection (with shadows) - Blender

Camera Projection (with shadows) - Blender from Nicko16 on YouTube.

Description

In this video I show you how to project an image onto some geometry, except this time the projection is baked and takes into account shadows cast by the geometry from the projected image.

You can see the procedural method from the previous video here: https://youtu.be/VnE9XOGSvSM

You can find the reference image here: https://imgur.com/ShNDOJB

P.s. I'm pretty sure projected shadows can be achieved with a procedural shader but I don't know how to wrangle the nodes...let me know if you find a solution.